v0.5.0 · November 3, 2026
3D creation and path tracing come to Tesseract.
Tesseract v0.5.0 adds editable 3D scenes and native path tracing. Explore modeling, materials, lighting, animation, and the updated feature library.
Read the prompt
Set up Tesseract by Mirage so you can create editable designs and 3D scenes, edit videos, and make motion graphics in this agent’s environment. Read https://github.com/mirage-hq/Tesseract and check the requirements for this local or hosted environment. If it is supported, follow the official plugin or skills installation guide, use its required runtime version, verify the download checksum, and confirm a short preview renders correctly. Then ask what I want to make and which brand references or source assets I have. Keep the editable project and source assets with the finished render.
Give your agent this .tsrct file, then ask for a specific change.
Made in Tesseract
Native path tracing, with an editable scene.
The runtime renders the geometry, materials and lighting together. Keep the source scene to revise the camera or finish, then render a new result without rebuilding the rest of the project.
Create and revise geometry.
Build meshes, extruded text and curve-based objects. Revise their topology, use modifiers, or import a supported Blender or GLB asset with conversion diagnostics.
Direct materials, light and motion.
Work with physically based finishes, studio lights, camera controls, animation layers and supported model rigs. Keep the scene’s controls editable through your agent.
Render inside the creative project.
Choose raster previews or native path tracing, and combine 3D with footage, graphics and sound. Use SDR video, supported HDR output, or separate transparent SDR overlays for delivery.
The workflow
Build it with your agent.
Start with the brief and references. Review the composition and movement before the final render.
Update the official skills.
Use the official Tesseract plugin or skills installation flow. Include the 3D skill and let your agent follow its required runtime version and platform instructions.
Try one small scene.
Ask the agent to create a simple object with a light and camera. Render a still and a short movement before scaling up the resolution or scene complexity.
Choose the next tool by task.
Explore the 3D feature library for individual demonstrations and prompts. Use the import guide for existing assets, or the path-tracing guide to plan a final render.
A starting point
Give your agent
a concrete brief.
Install or update the official Tesseract skills, attach your references, and adapt this prompt. Ask the agent to check that its runtime includes the 3D tools it needs.
Set up TesseractCopy and adapt this prompt
Update the official Tesseract skills for this agent, including the 3D skill. Follow its required runtime version and verify the installation. Create a small editable 3D scene with one beveled object, a ground plane, a camera and studio lighting. Show a still, then a short camera move. Render a path-traced preview using settings appropriate for this machine. Keep the .tsrct project with the render and tell me which controls I can revise next.
Review the result
Check the details
before the final export.
Check the installed capability.
Have the agent create and render a small 3D scene to confirm that the updated runtime is installed and ready.
Inspect imported assets.
Read conversion diagnostics and compare the imported model to the source. Partial Blender import does not preserve every modifier, material or simulation.
Start with a render estimate.
Test a small preview on the actual host. Path tracing is an offline rendering option and can take substantially longer without a suitable GPU.
Example follow-up
Keep the geometry and camera move. The object’s silhouette is difficult to read and the highlight is too distracting. Adjust the lighting, then show another preview before exporting the full clip.
Useful details before you start.
Does this replace Tesseract’s video and design tools?
No. The 3D scene is part of the same editable composition as footage, text, graphics and sound. Existing video and design workflows remain available.
Is this a built-in text-to-3D model?
No. Your agent authors supported geometry or works with supplied model assets. Tesseract provides the editing and rendering controls rather than a text-to-mesh foundation model.
Does path tracing require a particular brand of GPU?
Follow the release requirements for the machine running your agent and test a small render. Path tracing uses native GPU compute and does not require a dedicated hardware ray-tracing API. It is an offline rendering mode, not realtime browser playback.
Try another 3D workflow.
3D creation and animation
Build and animate 3D scenes with your AI agent. Edit geometry, materials, lighting and cameras, then combine the result with video in Tesseract.
Explore3D prompt guide
Write a useful 3D brief for your agent: references, scale, camera, materials and timing. Learn what to inspect and how to request targeted revisions.
ExploreImport Blender and GLB models
Bring .blend and .glb models into Tesseract without installing Blender. Prepare textures, inspect conversion warnings and compare a rendered preview.
ExplorePath tracing guide
Choose raster or path tracing for your 3D scene. Review reflections, adjust sampling, and estimate render time before exporting in Tesseract.
Explore